AI Insights · Timothy · December 2021
Top 5 Free to Play Games Performance on Unified Platform in Tunisia Q4 2021
In Q4 2021, the top free-to-play games in Tunisia saw varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower reveals insights into the trends for each game.
During the fourth quarter of 2021, the top free-to-play games on a unified platform in Tunisia experienced diverse trends in downloads, revenue, and active users. Here’s a closer look at how each game performed, based on data from Sensor Tower.
Free Fire saw a fluctuating performance in weekly revenue, peaking at approximately $2.9K in early November but dropping to $1.7K by the end of December. Downloads started strong with over 41K in late September but gradually decreased to around 14.4K by the end of the quarter. Active users showed a similar trend, starting at 759K and dipping to 473K in late November, before recovering to 723K by the end of December.
Roblox experienced a moderate increase in weekly revenue, reaching $1.1K in early November before declining to $336 by the end of December. Downloads varied throughout the quarter, starting at 10K in late September and ending at 5K in late December. Active users remained relatively stable, fluctuating around 110K throughout the quarter.
Clash Royale had a steady weekly revenue trend, peaking at $889 in late November and ending the quarter at $369. Downloads were consistent, starting at 2.3K in late September and maintaining around 2K towards the end of December. Active users hovered around 57K throughout the quarter, with minor fluctuations.
Candy Crush Saga showed a decline in weekly revenue, starting at $560 in late September and dropping to $270 by the end of December. Downloads followed a downward trend, beginning at 14.7K and decreasing to 7.4K by the end of the quarter. Active users remained relatively stable, averaging around 220K throughout the quarter.
Candy Crush Soda Saga saw an increase in weekly revenue, peaking at $717 in late December. Downloads fluctuated, starting at 2.1K in late September, peaking at 4.7K in mid-November, and ending at 2.7K. Active users showed a similar trend, starting at 47K, peaking at 55K in mid-November, and ending at 45K by the end of December.
For more detailed insights and data, visit Sensor Tower.